We're off and running. Here are some of the highlights...
Planning game
------------
It wasn't far into the planning game when Thijs - one of the guys helping out from Fingertips - pointed out that at our current rate of progress we were going to be meeting all day. The reason - too much thinking about conseqences - if we need this we'll want that, if this is going to exist then it implies other functionality, what about that? The thing to do is get tunnel vision and stick to estimating what's in front of you.
For the record we're being assisted by Thijs and Manfred of FingerTips and Andy Lo-A-Foe , who I believe is his own man. So far they've been incredibly helpful in getting a group of people who for the most part had barely looked at Ruby or Rails to get things up and running. They're also agilists and XP practitioners, able to look at the noisy room full of talking people and say 'yup, you're doing it right'
First estimates
---------------
The first release contains eleven stories. Many of them are very small indeed, probably too small to be stories by themselves in a real project, but since we're trying to learn a whole new style of working small chunks is a good thing - right?
Anyway, the points system we've gone for is deliberately simple. 10 points is an amount of work a pair think they can achieve in a day. We've got three pairs, so thirty points. The estimates for todays work - the most expensive story is five points. The majority are one point, which leads me to believe that people are being wildly optimistic.
Connectivity
------------
Like all good veteran sysadmins / developers / team managers Ximon brought more of everything than we could possibly need. Sadly however there's only one network and while we've now got our own connections to the server and the wider web running we're having some issues with our SVN server.